Rollbard

Rollbard RPG

rollbardttrpgrules-litefantasy

Overview

Rollbard RPG is a lightweight tabletop roleplaying system built around a simple core: choose your stat, roll its die, and beat the target. It’s designed for fast, narrative-driven play where character traits and smart thinking matter as much as the numbers on your sheet.

Stats

Every character has four stats. Assign one die each from d6, d8, d10, d12.

StatDepleted Condition
MightInjured
SpiritFrightened
GraceSlowed
IntellectDazed

Each stat has a track. The track’s maximum equals the die number. When a stat’s track hits 0, the corresponding condition applies — that stat is rolled at disadvantage.

Core Resolution

Choose the relevant stat and roll its die. Compare the result to the difficulty.

DifficultyTargetResult
Easy3+1–2 fail · 3+ success
Medium5+1–4 fail · 5+ success
Hard7+1–6 fail · 7+ success
  • Failure: Something goes wrong.
  • Success: Clean result.

Traits

Traits cover aspects, weapons, skills, powers, and more. A character has up to 10 traits.

  • A relevant trait lets you roll with advantage (stat die + d20, take the higher).
  • A relevant trait can justify a roll that would otherwise be impossible.

Advantage and Disadvantage

  • Advantage: Roll stat die + d20, take the higher.
  • Disadvantage: Roll stat die + d20, take the lower.
  • Conditions cause disadvantage on the affected stat.

Luck Points

  • Start each session with 1. No cap.
  • Gain 1 on any lucky roll (rolling the maximum value on your die).
  • Spend 1 to add +1 to any result after rolling.
  • Spend 1 to reroll. Must take the new result.
  • Spend multiple on the same roll.
DieLucky Roll On
d22
d44
d66
d88
d1010
d1212

Combat — Attacking

3 actions per turn. Every roll action steps the active die down. Resets at the start of your next turn. Floor is d2.

Rolld12d10d8d6
1std12d10d8d6
2ndd10d8d6d4
3rdd8d6d4d2

Move, interact, and use item actions do not step the die down.

Combat — Defending

When attacked, choose a stat that fits the narrative. Roll its die against the attack difficulty.

Spend track points equal to the gap between your roll and the target. If your roll meets or beats the target, spend nothing.

If you cannot or choose not to pay, the track drops to 0 and the condition applies immediately. Luck Points are kept.

Luck Points may be spent to raise the defense roll and reduce points owed.

StatTypical Use
MightAbsorb or endure a physical hit
GraceDodge or evade an attack
SpiritResist fear, psychic, or soul attacks
IntellectOutthink or counter a mental assault

Stat Tracks and Conditions

Track max = die number. The condition clears when the track recovers at least 1 point.

StatConditionEffect
MightInjuredMight at disadvantage
SpiritFrightenedSpirit at disadvantage
GraceSlowedGrace at disadvantage
IntellectDazedIntellect at disadvantage

Resting and Recovery

RestHow It Works
Take a BeatNot in danger. Pick one stat, roll its die, recover that many points. Max 4 uses between long rests.
Long RestSafe location or campsite only. Fully restores all tracks. Resets beat counter. No roll.

Character Sheet

A printable two-page character sheet is included with the game. Page 1 contains the character sheet with stat blocks, trait slots, luck points, beats tracker, and inventory. Page 2 is a rules reference with all resolution tables, combat rules, and recovery information.

Download Rollbard RPG (PDF)